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/** |
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* A module for player. |
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* |
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* @module |
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*/ |
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"use strict"; |
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class Gameboard { |
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/** |
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* @constructor |
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* |
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* @param {int} width - number of cards horizontaly. |
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* @param {int} height - number of cards verticaly. |
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*/ |
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constructor(width, height) { |
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this.width = width; |
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this.height = height; |
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this.numOfCards = width*height; |
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this.position = []; // of cards that has flipped |
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this.cardvalue = []; // of cards that has flipped |
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this.activeplayer; // nickname of player who´s turn it is |
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this.gotpair; |
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this.pairpositions = []; |
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this.pairvalues = []; |
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this.paircolors = []; |
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} |
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getWidth() { |
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return this.width; |
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} |
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getHeight() { |
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return this.height; |
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} |
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setWidth(width) { |
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this.width = width; |
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} |
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setHeight(height) { |
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this.height = height; |
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} |
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setGotPair(gotpair) { |
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this.gotpair = gotpair; |
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} |
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addPosition(position) { |
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this.position.push(position); |
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} |
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addCardValue(cardvalue) { |
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this.cardvalue.push(cardvalue); |
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} |
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addPairPositions(pairpos) { |
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this.pairpositions.push.apply(this.pairpositions, pairpos); |
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// console.log("GAMEBOARD: addPairPositions: " + this.pairpositions); |
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} |
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addPairValues(cardvalue) { |
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this.pairvalues.push(cardvalue); |
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this.pairvalues.push(cardvalue); |
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} |
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addPairColors(colorclass) { |
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this.paircolors.push(colorclass); |
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this.paircolors.push(colorclass); |
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} |
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/** |
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* Flips all cards back |
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*/ |
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resetCards() { |
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var pairpositions = this.pairpositions; |
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var pairvalues = this.pairvalues; |
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this.position = []; |
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this.position.push.apply(this.position, pairpositions); |
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this.cardvalue = []; |
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this.cardvalue.push.apply(this.cardvalue, pairvalues); |
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// console.log("GAMEBOARD: resetCards - this.position: " + this.position); |
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// console.log("GAMEBOARD: resetCards - this.pairpositions: " + this.pairpositions); |
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// console.log("GAMEBOARD: resetCards - this.cardvalue: " + this.cardvalue); |
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// console.log("GAMEBOARD: resetCards - this.pairpositions: " + this.pairpositions); |
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} |
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setActivePlayer(player) { |
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this.activeplayer = player; |
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} |
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} |
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// Export module |
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module.exports = Gameboard; |
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